Joseph Hobbs – Environment Artist
Posted by JLHGameart Wednesday, May 10th, 2017
This project was born out of a want to test out the volumetric lighting effects introduced in Unreal Engine 4.16, and to work with some low poly assets I could create quickly. Focus was on silhouette, light and colour. Everything except the hut is a simple base colour.
Total work time – 1 day
Programs used –