Joseph Hobbs – Environment Artist

Stylised Wood Experiment

Posted by JLHGameart Wednesday, May 10th, 2017


This project was born out of a want to test out the volumetric lighting effects introduced in Unreal Engine 4.16, and to work with some low poly assets I could create quickly. Focus was on silhouette, light and colour. Everything except the hut is a simple base colour.

Total work time  – 1 day

Programs used –

  • Maya
  • Photoshop
  • Substance Painter
  • Unreal Engine 4
  • Speedtree

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