Joseph Hobbs – Environment Artist



My name is Joseph Hobbs. I’m an Environment Artist for video games. I’m currently freelance, and taking an MA in Game Art at the University of Hertfordshire.

I truly love all things video games! I chose to focus my passion on creating environments for games, and I can’t wait to show everyone how I see the world.

Up until a few years ago I did not think it was something I would be able to do as a career. I decided to search for a degree program for video game art. Having now completed my Bachelor of Science Degree in Game Art, I am striving to work as a 3D artist in the video game industry. I’ve been working freelance since my graduation, and striving to improve my artwork and experience to achieve employment in the video game industry.


  • High poly modelling both hard surface and sculpted 
  • Low poly modelling
  • Texturing
  • Environment composition and design
  • Lighting 


  • Maya 2016
  • Photoshop
  • headus UV Layout
  • Zbrush
  • Knald
  • World Machine
  • SpeedTree
  • Substance Painter
  • Substance Designer
  • Marmoset Toolbag 2
  • Unity 5, Unreal Engine 3, Unreal Engine 4 (still learning)

Professional Experience

Freelance – 3D Artist March 2013 – Current
8 Ninths – I produced a VR Demo on Oculus Rift using Unity for ‘8Ninths’ between April and August 2015 – URL – 8 Ninths VR Demo
Rubedo – Working alongside ‘Rubedo’ I built an online virtual commercial gallery. My involvement was mainly the building of the 3D gallery space itself. URL – P&B Virtual Gallery
Working for myself I have been developing personal projects, trying to improve my skills in modeling, texturing and lighting.
Small paid projects included work for an Events company that needed a visualization of their pitch to Disney.
Also I demonstrate 3D modelling at the Childwickbury Arts Fair. This was a traditional arts and crafts fair that wanted something more modern to be shown also. Childwickbury Arts Fair

Double Negative VFX  – Runner/Head Runner July 2008 – July 2009
My role as a Runner at Double Negative included:
Taking jobs as they arose and completing them in a timely manner.
Covering reception – taking phone calls, making building announcements, greeting guests.
Providing refreshments for meetings.
Transporting footage between studios in Soho.
My role as Head Runner included:
Working with the team of runners to delegate the jobs as they came in.
As Head Runner at Double Negative I learned how to delegate jobs efficiently and worked with the Facilities Manager to plan larger tasks.
Helping train new Runners in day-to-day work.


University of Hertfordshire – Hertfordshire UK September 2016 – Current

Currently studying for a post-graduate degree in Game Art

Full Sail University – Florida USA November 2009 – October 2012
Bachelor of Science Degree in Game Art Online, GPA – 3.6 /4
Awards – Valedictorian, Advanced Achievement Award, Course Director Award for College Mathematics
Secondary School
Berkhampsted Boys School – Ten GCSE’s, Two A-levels


If you would like to get in touch, please feel free to use the contact form on this site, or click the Mail icon at the top right of the page. You can also reach me on LinkedIn, Twitter, and my Facebook page.

I’m always interested in hearing about new projects!

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