Joseph Hobbs – Environment Artist


A highly motivated and driven environment artist. I am constantly striving to improve my artwork and develop my knowledge of 3D environment creation using the most up to date techniques and software available. I work well under pressure and thoroughly enjoy working in a team and learning from others.

Currently enrolled in a post-graduate degree at the University of Hertfordshire in Game Art and Design, but with the option to submit work created professionally for my final project.


  • High poly modelling both hard surface and sculpted in ZBrush
  • Low poly modelling using sub division modelling in Maya
  • Proficiency in producing clean bakes in a variety of baking tools, specifically Substance Painter
  • Texture creation, PBR, photo realistic and hand painted
  • Foliage creation and SpeedTree Experience
  • I use Knald in combination with Substance Painter to produce the required maps for my materials.
  • Environment composition and design
  • Lighting in Unreal Engine 4 and Unity

Software Experience

  • Autodesk Maya
  • Photoshop
  • headus UV Layout
  • Zbrush
  • Knald
  • World Machine
  • SpeedTree
  • Substance Painter
  • Substance Designer
  • Marmoset Toolbag 2
  • Unity 5
  • Unreal Engine 4

March 2013 – Current: Freelance 3D ArtistProfessional Experience

Working for myself I have been developing personal projects, trying to improve my skills in modeling, texturing and lighting.

Paid projects included work for an Events company that needed a visualization of their pitch to Disney.

I demonstrate environment creation at the Childwickbury Arts Fair

April 2015 – August 2015: 8 Ninths – 3D Artist

I produced a VR Demo on Oculus Rift using Unity for ‘8Ninths’ – URL – 8 Ninths VR Demo

I was responsible for the creation of the entire demo. Outsourcing was used for the animal models and animations.

February 2013 – April 2013: Rubedo – 3D Artist

Working alongside ‘Rubedo’ I built an online virtual commercial gallery. My involvement was mainly the building of the 3D gallery space itself. URL – P&B Virtual Gallery

July 2008 – July 2009: Double Negative VFX  – Runner/Head Runner

My role as a Runner at Double Negative included:

  • Taking jobs as they arose and completing them in a timely manner.
  • Covering reception – taking phone calls, making building announcements, greeting guests.
  • Providing refreshments for meetings.
  • Transporting footage between studios in Soho.

My role as Head Runner included:

  • Working with the team of runners to delegate the jobs as they came in.
  • As Head Runner at Double Negative I learned how to delegate jobs efficiently and worked with the Facilities Manager to plan larger tasks.
  • Helping train new Runners in day-to-day work.


September 2016 – Current: University of Hertfordshire – Game Art & Design MA

Currently studying for a post-graduate degree in Game Art

November 2009 – October 2012: Full Sail University – Game Art Online BSc

Bachelor of Science Degree in Game Art Online, GPA – 3.6 /4
Awards – Valedictorian, Advanced Achievement Award, Course Director Award for College Mathematics

Secondary School

Berkhampsted Boys School – Ten GCSE’s, Two A-levels


If you would like to get in touch, please feel free to use the contact form on this site, or click the Mail icon at the top right of the page. You can also reach me on LinkedIn, Twitter, and my Facebook page.

I’m always interested in hearing about new projects!

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